Races/Wight

Wights are a playable race added in the Tensura mod. They play fairly differently then their compatriots due to their undead playstyle, with undead mobs being passive and being weakened without some form of headgear.

Racial Traits

 * Positive
 * Normally hostile undeads are passive and will not attack even if the player attacks first.
 * Nullifies some potion effects (Harming, Instant Health, Poison, Blindness, Noxious, {Regeneration, due to the lack of natural HP regen. The actual effect still applies though}.
 * Gains water breathing while touching water.
 * Gains a 70% chance to lifesteal for one half heart and shank of hunger on hit. (Presumably, needs clarification on mechanics.)(Cannot lifesteal from undead, Ex: Zombies, Skeletons)
 * Gains Magicule Boost II.
 * Wights have the option to turn into Humans instead of becoming a demon lord if they so desire.
 * Negative
 * Much weaker while exposed to sunlight, gaining Weakness V and Slowness III. Negated if wearing a helmet.
 * Mithril/Smite deal more damage to the player.
 * No natural regeneration.
 * Wight evolutions require constant mob grinding due to the amount of souls. A fully evolved Wight, no matter the evolution path, needs at least 2000 souls, or 2000 humanlike kills in order to reach full potential.

Evolution Requirements

 * 5+ named subordinates.
 * 50/40/30/20 levels of experience. (Based on difficulty. Hard is the most expensive at 50 levels and decreases by 10 for every difficulty drop)
 * Full Netherite Armor.
 * 1000 souls.