Otherworlders

Otherworlders are neutral mobs added in the Tensura mob as ways for players to get more skills. They come in many variants with different stats, textures, skills, and abilities. It's worth mentioning that some Otherworlders are hostile and will attack on sight.

Normal Otherworlder
Considered "lore-accurate", normal otherworlders spawn rarely at the night, the flatter the biome is, the more otherworlders spawn it seems.

Skill drop rates:


 * With any plundering skill (e.g. Predator or Gluttony): 30% + 30% * Entity Analyst level.
 * Without any plundering skill: 3%



Berserker
Berserker Otherworlders use no weapon but they have highly-boosted Physical Damage (80HP, 20 Natural Armor, and High Speed), each punch of them can deal ~20 damage to those who don't have armor, their punch does 20 damage to the target's armor each piece too.


 * Skill: Berserker



Severer
Equipped with a Spatial Blade, Severer otherworlders can do a lot of damage. The frightening thing about these is that any damage dealt by them, with the effect of Severer, won't be able to heal naturally.


 * Skill: Severer



Healer
"Heal!" Healer Otherworlders are not any threat themselves but more annoying than they seem. With their Skill, they inflict Poison or Virus on their enemies, which will last for a long time. Not only that, they can heal themselves over time. Healers have a chance to drop 75% Hipokte Potion.


 * Skill: Healer



Analyst/Dilettante
These otherworlders seem to be the weakest of all with just the ability to use Evoker's Fang Magic.


 * Skill: Dilettante [40%] or Analyst [60%]



Spearhead
Spearhead otherworlders have no battle attack in general but they have their soldiers. When spawned, an Illusioner will spawn along with 3 other Illagers who have a chance to be another otherworlder instead.


 * Skill: Spearhead

Special Otherworlders
Each time a normal otherworlder spawned, if these conditions below are met, A special Otherworlder will have 15% to spawn instead.


 * Gamerule lorewiseOtherworlder is False.
 * There are no other Special Otherworlders nearby in ~100 blocks radius.

Special Otherworlders in general have high Physical Stats compared to normal ones.

Skill drop rates:


 * With Gluttony/Predator: 30% + 30% x Creature Analyst level.
 * Without Gluttony/Predator: 2%



Perceiver
Spawned with a Magic Steel Sword and 16 Armor Points, Perceiver Otherworlders have 50% to dodge your attack if your EP is lower than theirs, it will be 30% instead if higher. Each time got hit, their EP will increase by 1000.


 * Skill: Perceiver



Investigator
With the nature of their Skill, they have no attack abilities other than having Strong armors (60 Hearts + 20 Armor Points) and weapons like Mace or Battle Hammer ( and >30 Damage).


 * Skill: Investigator



Traveler
Wielding a Mithril Sword with 14 Armor Points, Traveler Otherworlders can be painful to fight against due to their abilities to teleportation. Each time you attack them, there will be a 70% chance for them to teleport around and do the "nothing personal kid". They have a chance to teleport to you if too far away too.


 * Skill: Traveler



Oppressor
Oppressor Otherworlders are just a less annoying version of the Traveler mob, wielding a Sharpness X Golden Sword and 30 Armor Points, they have a 50% chance for them to teleport when hit. When near them, players won't be able to use any Spatial Skills due to the Spatial Blockade effect.


 * Skill: Oppressor



Retaliator
No armor, no high damage, no high speed, Retaliator Otherworlders just have their own Demon Steel Sword and run around then reflect Physical Damage. The best way to deal with these guys is with Skills.


 * Skill: Retaliator



Lions Heart
As prideful as a Lion, Lions Heart Otherworlders are fighting with you hand-to-hand, but keep in mind, the stronger than them you are, the more power they get.


 * Skill: Lions Heart



Musician
No need for fancy weapons when you have the power of sound. Musician Otherworlders can use high pitch sound to deal much damage to you, which ignores Resistance or Armor, piercing straight to your ears and your brain.


 * Skill: Musician