Bosses

Bosses
The Tensura mod currently has 5 Bosses and one mini-boss.

Orc Disaster
When venturing through the Desert or the Badlands, the Player has a chance of finding an Orc Lord surrounded by High Orcs in iron armour. An Orc Lord will only spawn if there are no other Orcs around, and, in order for the Orc Lord to evolve into an Orc Disaster, it will have to kill something. The Orc Disaster has 700 health (350❤️) and deals 25 AD(Attack damage). The newborn Demon Lord is quite slow, with only a 0,3 movement speed.

When damaged, it will consume other orcs near him in an attempt to heal himself.

A good strategy would be to use a powerful sword with enchantments, along with skills like [ Black Flame].

Spirit Protector Colossus
In the mysterious Labyrinth, the Player will have to fight this magical golem in order to earn the favour of the Demon Lord Ramiris and proceed to the spirit room, where the Player will have a chance to summon an elemental spirit. The Spirit Protector Colossus has 50HP (25❤️) and leaps to their enemies dealing 40 leap-damage to everyone in the close proximity. Even Netherite armour is weak against this Boss, so enchantments are more than necessary. The Colossus can only be fought once.

Charybdis
An adventurer travelling throughout the Overworld has a chance of finding an eerie cave filled with skulls. In the middle of the room there will be a small Core. In the ancient lore, it is said that by sacrificing a living creature by merging it with the Core, a horrifying monster will appear, with a wish to destroy the World and all of its residents.

Charybdis has 500HP (250❤️) and is surrounded by menacing Megalodons, summoned from the Spirit World to help him destroy the world.

After killing the Boss, it will drop an active Charybdis core which will bestow some skills and between 10k-200k Magicules upon the Player.

Hinata Sakaguchi
Hinata is a Stray Otherworlder who fights to defend humanity against monsters following the teachings of Luminism, as the leader of the Western Holy Church's Crusaders. She has 325 HP (162.5❤️), 20 Attack Damage and 20 Armor Points. She herself is neutral towards the Player, but will attack if she is hit or low on health. She is immune to Fire, Water, Wind, Earth and Lightning or Fall Damage as well as projectiles. As a spirit wielder with two Unique Skills, as well as a Holy Magic user, she has access to a handful of moves and will block the player's magical and spatial transportation abilities.

Direwolf Pack Leader
This Direwolf is known for the scar across it's face, it leads the Pack with wisdom and knowledge, not to forget might. It has 60 HP (30❤️), and 9 AD. The entire pack will follow the Leader attacking players indiscriminately until its death, upon which they will stop attacking and become neutral. At that time, it is possible to tame the remaining Direwolves.