Commands/Gamerules

Soul Amount

 * Syntax: /gamerule soulAmount [number]
 * Description: Amount of Souls needed to become a True Demon Lord.
 * Default Value: 10000

Death Time

 * Syntax: /gamerule deathTime [number]
 * Description: Set the amount of times players need to die to be reincarnated in the Other World.
 * Default Value: 1

Spawn Distance

 * Syntax: /gamerule spawnDistance [number]
 * Description: Set the max distance from 0 the player will get teleported when reincarnating.
 * Default Value: 10000

Instant Reincarnation

 * Syntax: /gamerule instantReincarnate [True/False]
 * Description: Set if players will instantly reincarnated after joining the world. [Without Death]
 * Default Value: False

Race Plus

 * Syntax: /gamerule racePlus [True/False]
 * Description: Set to True to allow the players to choose the Demon race without the need of random.
 * Default Value: False

Op Race

 * Syntax: /gamerule opRace [True/False]
 * Description: Set to False to forbid the use of random-only races such as Demon.
 * Default Value: True

Player Plunder

 * Syntax: /gamerule playerPlunder [True/False]
 * Description: Set to False to prevent players to plunder skills from each other.
 * Default Value: True

Random Plunder

 * Syntax: /gamerule randomPlunder [True/False]
 * Description: Set to False to remove plundering/copying skills from the Skill Random Chance when reincarnating.
 * Default Value: True

Random Race

 * Syntax: /gamerule randomRace [True/False]
 * Description: Set if players will get a random race instead of choosing one after reincarnating.
 * Default Value: False

Full of Seed

 * Syntax: /gamerule fullOfSeed [True/False]
 * Description: Set if players will always get Demon Lord Seed or Light Spirit (if human).
 * Default Value: False

No Nether

 * Syntax: /gamerule noNether [True/False]
 * Description: Set if players will no longer can access the Nether after reincarnated.
 * Default Value: True

Skill Griefing

 * Syntax: /gamerule skillGriefing [True/False]
 * Description: Whether some skills should be able to change/break blocks, this might lead to some skills being useless.
 * Default Value: True

Magicule Limit

 * Syntax: /gamerule magiculeLimit [number]
 * Description: Set the limit amount of magicule one player can have.
 * Default Value: 10000000

Lorewise Otherworlder

 * Syntax: /gamerule lorewiseOtherworlder [True/False]
 * Description: Set if only lorewise Otherworlders will spawn.
 * Default Value: False

Magicule Plundering

 * Syntax: /gamerule magiculePlundering [True/False]
 * Description: Set if players can plunder each other's Magicule instead of Max with certain skills. (Sloth)
 * Default Value: False