Spirit

Spirit system is a new feature added to the mod in v.1.2.0, which add a whole new way to get skills and strengthen your existing ones.

Be chosen on Death
The Player will have different chances to be chosen by a spirit depending on how they died in the previous life.


 * Burnt: You will have 20% to get Fire Manipulation, otherwise you'll get another 20% to be chosen by a Greater Fire Spirit.
 * Suffocated: You will have 20% to get Earth Manipulation, otherwise you'll get another 20% to be chosen by a Greater Earth Spirit.
 * Drowned: You will have 20% to get Water Manipulation, otherwise you'll get another 20% to be chosen by a Greater Water Spirit.
 * Fell into the Void: You will have 20% to get Spatial Travel, otherwise you'll get another 20% to be chosen by a Greater Sky Spirit.
 * Died from falling (10 blocks or above): You will have 20% to get Wind Manipulation, otherwise you'll get another 20% to be chosen by a Greater Wind Spirit.
 * Died before having killed a single mob: You will have 30% to get chosen by a Greater Light Spirit.
 * Bonus: If you get killed by an Evoker (Fang) or a Witch, you will have 20% to get Magic Sense.

After all of this, when you reincarnating, you will get another 3% of being chosen by a random Spirit.

* A player can be chosen by multiple Elemental Spirits if the conditions above are met.

Fusing with Ifrit
If The Player has Degenerate or Manufacturer and uses the fusing ability of their respective skills on Ifrit when he's below 50% HP; they will fuse with Ifrit and have a Greater Fire Spirit by their side.

Spirit Fusing
Spirit Fusing is an ability (a Skill mode) of Gluttony, only obtainable if the player has Gluttony and is chosen by any Greater Spirit. [Pressing V  to change skill mode]


 * Other than Gluttony, this ability also requires Degenerate or Manufacturer along with Entity Analyst II or above.

When Spirit Fusing is activated, the player will consume every Lesser Spirit in 15-block radius, when the amount of Lesser Spirits consumed reaches 100, if the player's main hand is empty, the player will get a random-element [except Light] Greater Spirit Item in their main hand. After this, the player can choose to get that spirit or give it to another player.


 * To see how many Lesser Spirit The Player has consumed: /spirit lesser
 * Cheat command to set the amount of Lesser Spirit consumed: /spirit lesser set [player name] [number]

Cheat Command
/spirit choose [player name] [fire/water/earth/wind/sky/light] [true/false]


 * After this, the player still needs to go to the Labyrinth and summon the spirits.

NOTE

 * Only the Human race can be chosen by a Greater Light Spirit.
 * Choosing to be Human will give the player another 30% chance to get chosen by Light, otherwise 20% chance to get each Element.
 * Demon and Vampire races can't be chosen by any Greater Spirit with the normal ' Chosen on D eath' method.

Spirit Summoning
More detail in The Labyrinth.

Skills

 * Fire Spirit: Fire Manipulation
 * Water Spirit: Water Manipulation
 * Wind Spirit: Wind Manipulation
 * Earth Spirit: Earth Manipulation
 * Sky Spirit: Spatial Travel
 * Light Spirit: Allow Human players to gain a True Hero egg

Element Skills Boost

 * Summoning any Greater Spirit will give 5 boost points of that Element to the players.
 * 5 Boost points will add 5 Damage (2.5❤️ Damage) to the skill of that element skills.
 * Ex: 5 Fire Boost will add 5 damage to the Fire Manipulation's damage.
 * To change the amount of damage your boost do: /spirit boost [element] [number]
 * Ex: Set fire boost to 2 will only add 2 damage to Fire Manipulation's damage.

*Note:


 * Sky Boost will add damage to Lightning Skills.
 * There is no Light Boost.
 * Ifrit will boost by 10 Fire instead of 5.