Spirit World

Spirit World


The Spirit World is the homeworld for the Demon race and Salamanders. The dimension consists of two other dimensions: the Nether and the End. There are biomes from each, but no End Cities or Ender Dragon will spawn there.

Demon Players gain various buffs when in the Spirit World, such as: Speed I, Strength I, Resistance I, Regeneration I, and Fire Resistance I, as well as Instant Breaking blocks while bare-handed. Blocks broken in this manner are given normal drops equivalent to a non-enchanted tool of the required type. Cannot break indestructible blocks with this, and the offhand must be empty as well.

To exit, the Player should head back to the Spiritual Portal or X:0 ~ Z:0 coordinates, or, if the Player is a Demon, they can hold Shift and press R to create a portal to the Overworld. This consumes magicules and if there is not enough space, the portal will not appear.
 * If you leave the Spirit World through a portal (not Spiritual) as a Demon, you will always appear at the world's spawn point and have a certain time limit of being there:
 * Lesser Demon: 20 minutes
 * Greater Demon: 40 minutes
 * Archdemon: 1 hour
 * Demon Peer: 1 hour 30 minutes
 * Devil Lord: No time limit

Accessing the Dimension
The Player has to find a big red portal with a frame made out of stone bricks and lava flowing down inside of the columns. Once the Player enters it, they will appear on a floating island with a hole below it. If they go to the hole and dig down, they will fall inside the Spirit World sooner or later. Be careful, as you may fall in a lava ocean or die from fall damage.



Alternatively, if the Player is a Demon, they can hold Shift and press R to create a portal, linking their current dimension with the Spirit World. Creating a portal consumes magicules and if there is not enough space, the portal will not appear.

Note
Because Spirit World exists, the Nether is disabled by default. It can be changed with a gamerule.