Magic Steel Golem

Magic Steel Golem is a small version of the Golem from the Labyrinth, which players can make and control.

Summoning
Magic steel golems are created by placing four Magic Steel blocks in a T shape (as shown in the image), and then placing a Magic Steel Slime Statue on top of the center upper block, the Statue needs to be placed last. After this, the first player to right-click the golem with any Greater Spirit Item will be its owner.

Drops
The golem only drops 1 Magic Steel Block compare to its cost to create.

Behavior and Stats
Like any "subordinate" or pet mobs from the mod, you can control the golem's Mode to Stay, Wonder, Follow and Follow and Fight.

Spirit Requirements
When just summoned, the Golem won't be able to move or do anything. The first player to right-click the golem with any Greater Spirit Item will be its owner. When right-clicked, the inventory of the golem has 35 slots which include 27 slots for storage and 8 Spirit slots [1 Fire, 2 Water, 2 Wind, 2 Earth, and 1 Sky].


 * Fire Spirit: Giving the Golem's energy and power (and Fire Resistance), without it, the mob won't be able to move, attack, or do anything.
 * Water Spirit: Moving each joint, increasing its attack (and Water Resistance), without them, the mob has no attack damage. [1 Water Spirit = 15 Damage, 2 Water Spirits = 30 Damage]
 * Wind Spirit: Regulating the temperature, making the golem more durable (and Wind Resistance), without them, the mob only has 10 Armor Points. [1 Wind Spirit = 20 Armor Points, 2 Wind Spirits = 30 Armor Points]
 * Earth Spirit: Manipulating the weight, increasing its speed (and Suffocation Immunity), without them, the mob will be very slow, 2 Earth Spirits will give its the max speed.
 * Sky Spirit: The Spirit will make the golem teleport to the owner if it's too far away.

Resistance

 * Immune to Fall Damage, Cactus, Wither, and Lightning.
 * Fire Resistance (Fire Spirit)
 * Water Resistance (Water Spirit)
 * Wind Resistance (Wind Spirit)
 * Suffocation Immunity (Earth Spirit)

Attack Moves

 * 2 Wind Spirits + 2 Earth Spirits: Jumping to the target, attack the target then do a small earthquake when landed.
 * Fire Spirit + 2 Water Spirits: Laser look, doing 10 Fire Damage, 5 Magic Damage, and 30 seconds on Fire.
 * 2 Wind Spirits: A roar that pushes other targets around away.
 * Sky Spirit: Lightning Strike on any target in the radius of 30 blocks.