Otherworlders

Otherworlders are neutral mobs added in the Tensura mob as ways for players to get more skills. They comes in many variants with different stats, textures, skills and abilities.

Normal Otherworlder
Considered "lorewise", normal otherworlders spawn rarely at the night, the flater the biome is, the more otherworlders spawns it seems.

Skill drop rates:


 * With Gluttony/Predator: 30% + 30% x Creature Analyst level.
 * Without Gluttony/Predator: 3%



Berserker
Berserker Otherworlders use no weapon but they have highly-boosted Physical Damage (80 Hearts of Health, 20 Natural Armor and High Speed), each punch of them can deal ~20 damage to who doesn't have armor, their punch does 20 damage to the target's armor each piece too.


 * Skill: Berserker



Severer
Equiped with a Spatial Blade, Severer otherworlders can do a lot of damage. The frightening thing of these is that any damage dealt by them, with the effect of Severer, won't be able to heal naturally.


 * Skill: Severer



Healer
"Heal!" Healer Otherworlders are not any threat themselves but more annoying they seem. With their Skill, they inflict Poison or Virus to their enemies, which will last for a long time. Not only that, they can heal themselves over time. Healers have chance to drop 75% Hipokte Potion.


 * Skill: Healer



Analyst/Dilettante
These otherworlders seem to be the weakest of all with just the ability to use Evoker's Fang Magic.


 * Skill: Dilettante [40%] or Analyst [60%]



Spearhead
Spearhead otherworlders' Skill have no battle attack in general but they have their soldiers. When spawned, an Illusioner will spawn along with 3 another Illagers which have chance to be another otherworlder instead.


 * Skill: Spearhead

Special Otherworlders
Each time a normal otherworlder spawned, if these conditions below are met, A speacial Otherworlders will have 15% to spawn instead.


 * Gamerule lorewiseOtherworlder is False.
 * There's no other Special Otherworlders near by in ~100 blocks radius.

Special Otherworlders in general have high Physical Stats compare to normal ones.

Skill drop rates:


 * With Gluttony/Predator: 30% + 30% x Creature Analyst level.
 * Without Gluttony/Predator: 2%



Perceiver
Spawned with a Magic Steel Sword and 16 Armor Points, Perceiver Otherworlders have 50% to dodge your attack if your EP is lower than their, it will be 30% instead if higher. Each time got hit, their EP will increase by 1000.


 * Skill: Perceiver



Investigator
With the nature of their Skill, they have no attack abilities other than having Strong armors (60 Hearts + 20 Armor Points) and weapons like Mace or Battle Hammer ( and >30 Damage).


 * Skill: Investigator



Traveler
Wielding a Mithril Sword with 14 Armor Points, Traveler Otherworlders can be painful to fight against due to their abilities to teleportation. Each time you attack them, there will be 70% chance for them to teleport around and do the "omae wa mou shindeiru." They have chance to teleport to you if too far away too.


 * Skill: Traveler



Oppressor
Oppressor Otherworlders are just less painful version of Traveler, wielding a Sharpness X Golden Sword and 30 Armor Points, they have 50% chance for them to teleport when hit. When near them, players wont be able to use any Spatial Skills due to the Spatial Blockade effect.


 * Skill: Oppressor



Retaliator
No armor, no high damage, no high speed, Retaliator Otherworlders just have their own Demon Steel Sword and run around then reflect Physical Damage. The best way to deal with these guys are Magic or Skills.


 * Skill: Retaliator



Lions Heart
As prideful as a Lion, Lions Heart Otherworlders are hand to hand fighting with you, but keep in mind, the stronger than them you are, the more power they get.


 * Skill: Lions Heart



Musician
No need for fancy weapons when you have the power of sound. Musician Otherworlders can use hight pitch sound to deal much damage to you, which ignores Resistance or Armor, piercing straight to your ear, your brain.


 * Skill: Musician