Spirit

Spirit system is a new feature added to the mod in v.1.2.0, which add a whole new way to get skills and strengthen your existing ones.

Be chosen on Death
The Player will have different chances to be chosen by a spirit depending on how they died in the previous life.


 * Burnt: You will have 10% to get Fire Manipulation, otherwise you'll get another 10% to be chosen by a Greater Fire Spirit.
 * Suffocated: You will have 10% to get Earth Manipulation, otherwise you'll get another 10% to be chosen by a Greater Earth Spirit.
 * Drowned: You will have 10% to get Water Manipulation, otherwise you'll get another 10% to be chosen by a Greater Water Spirit.
 * Fell into the Void: You will have 10% to get Spatial Travel, otherwise you'll get another 10% to be chosen by a Greater Sky Spirit.
 * Died from falling(10 blocks or above): You will have 10% to get Wind Manipulation, otherwise you'll get another 10% to be chosen by a Greater Wind Spirit.
 * Died before having killed a single mob: You will have 20% to get chosen by a Greater Light Spirit.
 * Bonus: If you get killed by an Evoker (Fang) or a Witch, you will have 10% to get Magic Sense.

* A player can be chosen by multiple Elemental Spirits if the conditions above are met.

Fusing with Ifrit
If The Player has Degenerate or Manufacturer and uses the Fusing ability of their respective skills, this will be considered as having a Greater Fire Spirit by their side.

Spirit Fusing
Spirit Fusing is an ability (a Skill mode) of Gluttony, only obtainable if the player has Gluttony and is chosen by any Greater Spirit. [Pressing V  to change skill mode]

When Spirit Fusing is activated, the player will consume every Lesser Spirit in 15-block radius, when the amount of Lesser Spirits consumed reaches 100, the player will get 'chosen' by a Greater Spirit of a random Element, except Light.


 * To see how many Lesser Spirit The Player has consumed: /spirit lesser
 * Cheat command to set the amount of Lesser Spirit consumed: /spirit lesser set [number]

Cheat Command
/spirit choose [fire/water/earth/wind/sky/light] [true/false]

NOTE

 * Only the [Human] race can be chosen by a Greater Light Spirit.
 * Choosing to be [Human] will give the player 20% chance to get chosen by Light, otherwise 10% chance to get each Element.
 * [Demon] and [Vampire] race can't be chosen by any Greater Spirit with the normal 'Chosen o n Death' method.

Spirit Summoning
More detail in The Labyrinth.

Skills

 * Fire Spirit: Fire Manipulation
 * Water Spirit: Water Manipulation
 * Wind Spirit: Wind Manipulation
 * Earth Spirit: Earth Manipulation
 * Sky Spirit: Spatial Travel
 * Light Spirit: Nothing yet since Hero system isn't a feature yet.

Element Skills Boost

 * Summoning any Greater Spirit will 5 boost point of that Element to the players.
 * 5 Boost points will add 5 Damage (2.5 Heart Damage) to the skill of that element skills.

Ex: 5 Fire Boost will add 5 damage to the Fire Manipulation's damage.


 * To change the amount of damage your boost do: /spirit boost [element] [number]

Ex: Set fire boost to 2 will only add 2 damage to Fire Manipulation's damage.

*Note:


 * Sky Boost will add damage to Lightning Skills.
 * There is no Light Boost.
 * Ifrit will boost 10 Fire instead of 5.